![]() ![]() I know i can do “Reset location” in blender, but it’s a time wasting to do that on each object before exporting it, and the restoring back to the original position after exporting it. Instead i want all objects to be positioned by default at 0,0,0. What i mean is that if i’ve them in blender positioned at different location for each object, this location is kept, stored and exported in the fbx file (then imported into blender). ![]() Is there a way, or an already made script (where?) that i can use to do that ? If not possible with fbx format also other formats supported by Unity are ok.Īlso i’ve another question: i’m wonder which is the best way to export all the objects inside a blender scene, with each one having 0,0,0 location. If i use the blender fbx exporter, all the objects are exported into a single fbx and are imported into blender as an object which contains multiple subobjects. Hi, i’ve modeled all my objects into a Blender scene, now i want to export them (preferably fbx format) all in batch but i want each one to be a single file (fbx file for example, with the name of the object as filename).
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